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AfterWorld is a "free market economy" persistent-world massively multiplayer online game set in a science fiction setting of post-apocalyptic Siberia.

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The year 2009 was a good one for AfterWorld. We have achieved a large milestone in development and a lot of resources have been put into research. So, we think it is a right time to share with you some information about the future of AfterWorld.


 
 
     
   
 

AfterWorld has been updated to the Alpha 9.8.3 version.

Update summary:

#. Fixed performance slow-down and hangs in farm area of Quarantine A1
#. Improved loading and rendering. The game client should load faster now and be more stable
#. Fixed crash on exiting game when avatar is in water or near/in foundry
#. Changed the minimum price calculation for the Market. All crafted items can't be sold for the price less than has been paid for manufacturing (in order to prevent accidental selling of crafted items by default price 0.33 AWD)

For the whole list of changes, fixes and improvements see Release Notes thread at AfterWorld Tech Forum.


 
 
     
   
 

AfterWorld has been updated to the Alpha 9.8.2 version.

Update summary:

#. Implemented manufacturing professions
#. Added direct way from Quarantine A1 to Saransk SW (and back) without passing "Labyrinth of Death"
#. Access to "Labyrinth of Death" is restricted, only valid couriers can enter the LoD

For the whole list of changes, fixes and improvements see Release Notes thread at AfterWorld Tech Forum.


 
 
     
 
 
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